SAN FRANCISCO—Every year at the Game Developers Conference, a handful of competing companies show off their latest motion-capture technology, which transforms human performances into 3D animations that can be used on in-game models. Usually, these technical demonstrations involve a lot of specialized hardware for the performance capture and a good deal of computer processing and manual artist tweaking to get the resulting data into a game-ready state.
Epic's upcoming MetaHuman facial animation tool looks set to revolutionize that kind of labor- and time-intensive workflow. In an impressive demonstration at Wednesday's State of Unreal stage presentation, Epic showed off the new machine-learning-powered system, which needed just a few minutes to generate impressively real, uncanny-valley-leaping facial animation from a simple head-on video taken on an iPhone.
The potential to get quick, high-end results from that kind of basic input "has literally changed how [testers] work or the kind of work they can take on," Epic VP of Digital Humans Technology Vladimir Mastilovic said in a panel discussion Wednesday afternoon.
A stunning demo
The new automatic animation technology builds on Epic's MetaHuman modeling tool, which launched in 2021 as a way to manually create highly detailed human models in Unreal Engine 5. Since that launch, over 1 million users have created millions of MetaHumans, Epic said, some from just a few minutes of processing on three photos of a human face.
The main problem with these MetaHumans, as Mastilovic put it on stage Wednesday morning, is that "animating them still wasn't easy." Even skilled studios would often need to use a detailed "4D capture" from specialized hardware and "weeks or months of processing time" and human tweaking to get game-usable animation, he said.
Doing the first ML/AI model is really hard. Expanding it from there? Not so much.
Unreal has been pushing things forward for so damn long I feel like sometimes we take for granted how much they have come up with over the years. I still remember the first time I saw Unreal in 98 and how big a jump it was in graphics and they have just kept doing it over and over again.